Introduction
Key Features
- Draw Call Interception – Captures individual
vkDraw*commands and the associated vertex/index buffers. - Geometry Extraction – Exports meshes as OBJ or other common formats, preserving vertex attributes (positions, normals, UVs).
- Texture Dumping – Saves bound textures (diffuse, normal, specular maps) from descriptor sets to image files (PNG, DDS).
- Shader Harvesting – Retrieves SPIR-V shader bytecode and can disassemble it for analysis.
- Replay Capability (limited) – Some versions allow limited replay of command buffers for debugging.
4. Functionality & Workflow
For users looking to use the updated Vulkan-compatible version, the workflow differs slightly from older tools:
# 5. Create Instance result = vk.vkCreateInstance(create_info, None, ctypes.byref(self.instance)) if result != vk.VK_SUCCESS: raise RuntimeError(f"Failed to create Vulkan instance! Error code: result")Trace API Calls: It watches how a game talks to the GPU in real-time.
Asset Preservation: Archivists and fans use the tool to extract models from emulated console games for viewing in 3D editors like Blender.



