The VTech Electronic Talking Battleship Command Go to product viewer dialog for this item.
- The computer player will randomly generate a fleet of ships on its grid.
- The human player calls out coordinates to launch a missile at the computer's ships.
- The computer responds with "hit" or "miss" to indicate whether the missile hit a ship or not.
- If the human player hits a ship, the computer announces the type of ship that was hit.
- The game continues until the human player sinks all of the computer's ships or runs out of missiles.
Whether you are looking to troubleshoot a "frozen" computer opponent or simply trying to remember how to program your fleet, this guide serves as your comprehensive tactical briefing. 1. Initial Setup and Powering Up
- Players place their 5 ships horizontally or vertically on the bottom grid (ocean grid).
- Ships cannot overlap.
- Ships cannot be moved once the game starts.
Troubleshooting
Note: The game is played using the keyboard grid (A1 through J10) and the physical ships placed on the sensor grid.
Tip: You must enter the first and last coordinates of each ship to define its length.