The VTech Electronic Talking Battleship Command Go to product viewer dialog for this item.

  1. The computer player will randomly generate a fleet of ships on its grid.
  2. The human player calls out coordinates to launch a missile at the computer's ships.
  3. The computer responds with "hit" or "miss" to indicate whether the missile hit a ship or not.
  4. If the human player hits a ship, the computer announces the type of ship that was hit.
  5. The game continues until the human player sinks all of the computer's ships or runs out of missiles.

Whether you are looking to troubleshoot a "frozen" computer opponent or simply trying to remember how to program your fleet, this guide serves as your comprehensive tactical briefing. 1. Initial Setup and Powering Up

  • Players place their 5 ships horizontally or vertically on the bottom grid (ocean grid).
  • Ships cannot overlap.
  • Ships cannot be moved once the game starts.

Troubleshooting

Note: The game is played using the keyboard grid (A1 through J10) and the physical ships placed on the sensor grid.

Tip: You must enter the first and last coordinates of each ship to define its length.