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The Dark Side of VR: How Pirated Games are Threatening the Industry's Growth

Leo stood in the black abyss beneath the map. Above him, the world of Aethelgard continued, a ceiling of dirt and rock.

Case Study: The Fall of "Beat Saber" Modding vs. Piracy

Beat Saber is the best-selling VR game of all time. For years, players pirated the game to avoid paying $30. However, Meta bought the studio. Now, pirated versions of Beat Saber cannot access the official music packs (DLC) and, more importantly, are locked out of multiplayer.

: Meta has introduced anti-abuse tools, including a platform integrity attestation API that can lead to hardware-level bans

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  1. DRM and Licensing: Some VR games use Digital Rights Management (DRM) systems to protect against unauthorized copying and use.
  2. Online Activation: Some games require online activation, which can prevent pirated copies from being used.
  3. Hardware-Based Security: Some VR hardware, such as headsets and controllers, may include built-in security features to prevent pirated games from being played.

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