Sims Medieval Resource.cfg | [cracked]

To install mods in The Sims Medieval , you must create or edit a Resource.cfg file and place it in your game's installation folder (not the Documents folder). The text inside the file tells the game where to look for custom content (CC) and how many sub-folders deep to search. Required Text for Resource.cfg

Symptom 1: Game Launches Normally, But No Mods Work

Likely cause: Wrong resource.cfg location or content. sims medieval resource.cfg

Example 1: Creating a "Disabled" Folder Add this line to create a folder where the game will not read mods (useful for testing): PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile. To disable, simply move mods outside Packages. There is no "ignore" command in vanilla cfg. To install mods in The Sims Medieval ,

Placement: It should be in the root folder, at the same level as the Game, GameData, and Mods folders. Do not place it inside the Mods or Packages folders. Required Folder Structure Priority : This number dictates load order

To install mods in The Sims Medieval , you must create or edit a Resource.cfg file and place it in your game's installation folder (not the Documents folder). The text inside the file tells the game where to look for custom content (CC) and how many sub-folders deep to search. Required Text for Resource.cfg

Symptom 1: Game Launches Normally, But No Mods Work

Likely cause: Wrong resource.cfg location or content.

Example 1: Creating a "Disabled" Folder Add this line to create a folder where the game will not read mods (useful for testing): PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile. To disable, simply move mods outside Packages. There is no "ignore" command in vanilla cfg.

Placement: It should be in the root folder, at the same level as the Game, GameData, and Mods folders. Do not place it inside the Mods or Packages folders. Required Folder Structure