The RTGI (Ray Traced Global Illumination) shader for , developed by Pascal Gilcher (also known as Marty McFly), is a post-processing tool that brings advanced path-traced lighting to almost any game. Version 0.36.1 represents a refined iteration of this shader, optimizing how light bounces off surfaces and fills environments in real-time. Key Features of RTGI 0.36.1
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ReShade Version: You must use the ReShade version with full add-on support to enable the depth buffer access required for ray tracing. The RTGI (Ray Traced Global Illumination) shader for
You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1! Outdated betas with bugs/crashes
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