Reshade Rtgi 0361 ((new)) 〈90% SIMPLE〉

Ray Tracing for Every Game: Mastering ReShade RTGI 0.36.1 ReShade RTGI (Ray Traced Global Illumination)

How it works (technical overview)

This is the standout feature. It calculates light bounces, allowing colors from a bright surface (like a neon sign) to "bleed" onto surrounding objects and walls. Ambient Occlusion (AO): reshade rtgi 0361

Data Limits: Since it only sees what is on screen, objects behind the camera or occluded by other objects do not contribute to the lighting (the "Screen Space" limitation). 3. Key Enhancements in Version 0.36.x Ray Tracing for Every Game: Mastering ReShade RTGI 0

Recommended Settings (Starting Point)

3. Flickering Shadows in Dense Forests

Screen space noise increases with foliage density. Depth + normal reconstruction: uses the game's depth

How to Install and Configure 0361

If you are ready to take the plunge, here is the technical roadmap:

Title: Path-Traced Screen-Space Global Illumination (SSGI) in Generic Post-Processing InjectorsAuthor Reference: Based on the work of Pascal Gilcher (Marty's Mods) 1. Abstract