Title: Accessible Real-Time Ray Tracing: A Technical Analysis of Pascal Gilcher’s RTGI Shader (v0.36.1) in the ReShade Ecosystem

  • Flickering/ghosting:
    • Lower samples, reduce radius, use upscaling, or disable secondary features.

    Compatibility notes

    • Being screen-space, RTGI cannot reconstruct occlusion from off-screen geometry; results vary with scene content and camera distance.
    • Works best in forward- and deferred-rendered titles that expose depth and normal buffers to ReShade.
    • May conflict with other ReShade effects that modify depth/normal buffers — load ordering matters.

    However, here’s what you need to know to get it legitimately: