Oneshota Swordplay Act- Hagokoro -v1.06- -excessm- ((new))
The Art of Oneshot Swordplay: A Deep Dive into Hagokoro ACT v1.06 ExcessM
Oneshota Swordplay ACT: Hagokoro (developed by excessm) is a high-speed 2D side-scrolling action game featuring a protagonist named "Hagokoro" who uses rapid sword strikes and parkour-like movement to clear stages. Version 1.06 introduced several critical quality-of-life updates and content expansions that solidified its gameplay loop. Game Mechanics and Design Oneshota Swordplay ACT- Hagokoro -v1.06- -excessm-
- Damage dealt
- Stun duration
- Recovery frames remaining
Implementation Details:
Late Game (Final Boss – "The Grief")
The final boss, known only as "The Grief," has a grab attack. In vanilla v1.06, the grab does 40 damage. In -excessm- , the grab does 100 damage (instant kill). Furthermore, the boss's third phase introduces a screen-wide projectile bloom that mirrors Ikaruga's polarity system. The Art of Oneshot Swordplay: A Deep Dive
You control a young protagonist armed with a blade that feels heavier than it looks. The narrative is sparse—presented through silent cutscenes and environmental storytelling—but the hook is the parry and posture system. Unlike Hollow Knight’s pogo-jumping or Dead Cells’ fluidity, Hagokoro forces you to commit to every slash. Damage dealt Stun duration Recovery frames remaining
Optimization: Significant reductions in frame drops during high-particle sword clashes.