. This 2024 expansion focuses extensively on the history and culture of the Ironhead Squat Prospectors on Necromunda. Sourcebook Details The official book is titled Necromunda: Halls of the Ancients
Expanded Gang Roster: Introduces new fighter types such as the Exo-master (a new champion) and the Exo-kyn (a prospect-level fighter), along with the Svenotar Scout Trike for ash waste travel.
Conclusion
The clans originally relied on an Ancestor Core for technological guidance and genetic stabilization. However, in the 36th Millennium, an event known as the Dark Orb Somnus
Deep-dives into the history of the Ironhead Squats, their ancient mining "Charters," and their unique status as a "controlled" abhuman race on Necromunda. Updated Gang Lists: necromunda+halls+of+the+ancientspdf
, negotiated the "Great Charter" that allows the Squats to mine and operate semi-autonomously. Updated Gang Rules : It replaces previous rules from the Book of the Outlands
Method 3: The Squat Prospector Origin If a player is running an Ironhead Squats gang, make their very first game of the campaign a Halls scenario. This explains how they found their initial tech. The PDF even includes a special rule called "Kin-Binding" for Squats in these halls, giving them +1 to Archeotech rolls. Background and Setting: Detailed descriptions of the Halls,
Gameplay: The game involves gangs and factions fighting for control and survival. It's known for its detailed setting and complex rules that allow for a rich and immersive gameplay experience.