TwitterDownMarvels.spiderman.miles.morales.update.v3.617.1... May 2026
The update v3.617.1.0 for Marvel’s Spider-Man: Miles Morales
Ray Tracing Stability: Fixes visual artifacts when using high-end ray-traced shadows. Marvels.SpiderMan.Miles.Morales.Update.v3.617.1...
UI and HUD Fixes: Several minor graphical glitches affecting the HUD and menu overlays have been resolved. This includes fixing an issue where certain quest markers would remain on screen after completion. The update v3
1. Next-Gen Ray Tracing: ReSTIR GI + Shader Exec Reordering
- ReSTIR GI (Reservoir-based Spatiotemporal Importance Resampling) backported from Spider-Man 2’s engine. Light bouncing in neon-lit Chinatown scenes improves by ~40% accuracy.
- Shader Execution Reordering (SER) for NVIDIA Ada Lovelace GPUs (RTX 40 series). Reduces ray-tracing overhead by up to 25%, making “Very High RT” playable at 4K/60 FPS even on an RTX 4070.
So what is v3.617.1?
Controller Support in Launcher: Players can now start the game directly from the initial launcher using a controller, improving the experience for those playing on handhelds or from a couch. So what is v3
5. Certification & Platform Submission
- Platform requirements: Packaging complies with Sony patch submission rules; manifest updated with version v3.617.1 and changelog metadata.
- Submission: Build submitted to the platform for certification; minimal required wait time for an emergency stability update.
for a detailed list of every minor bug fix included in this version. official Steam News announcement