Lossless Scaling V2.1.1 //free\\

Lossless Scaling v2.1.1 introduced the LSFG 2.1 architecture, featuring a specialized X3 frame generation mode designed to triple the perceived framerate with enhanced efficiency. Optimized for improved motion handling and reduced artifacts, this version refined performance for users via the "Betas" tab on Steam. Learn more about this specific build and its features on Reddit r/losslessscaling.

Enhanced Support for Various Formats: Lossless Scaling v2.1.1 offers broader support for different image and video formats, ensuring that users can work with a wide range of files without the need for conversion. This flexibility is particularly valuable in professional settings where files may come in various formats. Lossless Scaling v2.1.1

Would you like a short pros/cons table, or sample before/after settings for a specific game? Lossless Scaling v2

Lossless Scaling is a software tool designed to upscale and enhance images without compromising their quality. The latest version, Lossless Scaling v2.1.1, promises to deliver improved performance and features. This report provides an overview of the software, its features, and an analysis of its capabilities. Windows 7/8/10 (64-bit) 2 GB RAM 10 MB free disk space

  • Windows 7/8/10 (64-bit)
  • 2 GB RAM
  • 10 MB free disk space

Lossless Scaling v2.1.1 is a landmark update for the universal frame generation and upscaling utility available on Steam. While newer versions like 3.x have since been released, v2.1.1 remains significant as the version that introduced the transformative "X3" mode, allowing users to triple their perceived frame rate. Key Features of v2.1.1

5. Known Issues in v2.1.1

  1. Borderless Windowed Failures: Some Unity games do not render correctly in borderless mode when scaled.
  2. Multi-Monitor DPI Scaling: Cursor jumps between monitors if Windows scaling is not set to 100%.
  3. FSR Ghosting: Visible on UI elements in fast-scrolling scenes (e.g., racing games).
  4. Exclusive Fullscreen Capture: Requires disabling fullscreen optimizations in Windows for certain DX11 titles.
  5. Steam Overlay Conflict: Can cause flickering; disabling Steam overlay per game is recommended.

API Capture: Uses SetWindowLong / DXGI hooking to capture frames efficiently.

4. Multi-Display Support

v2.1.1 fixed the "black screen" bug when moving a generated game between different refresh rate monitors. It now correctly detects the target display’s native refresh rate.