Java Snake (Xenzia) Game for 128×160 Devices — Design, Implementation, and Packaging as JAR
private void updateGame() protected void keyPressed(int keyCode) int action = getGameAction(keyCode);import javax.microedition.lcdgame.GameCanvas;
import javax.microedition.lcdgame.Graphics;
import java.util.Random;
Apartment: A complex layout with multiple rooms and doorways, making it one of the most difficult levels. Other Core Features java snake xenzia game jar 128x160 new
- Maze-like walls: The environment became an enemy.
- Speed progression: Each pellet consumed made the snake dash faster, shifting the strategy from careful navigation to reflex-based survival.
- Score loops: The ultimate goal was not to "beat" the game, but to crash spectacularly. The "Game Over" screen was inevitable, making each high score a personal war against entropy.
// Draw pause indicator
if (paused)
g.drawString("PAUSED", WIDTH / 2, HEIGHT / 2, Graphics.HCENTER