GameMaker Studio 2: Unlocking the Power of Game Development with GML
// Create a struct var player_stats = level: 5, hp: 100, attack: function(enemy) enemy.hp -= 10;Efficiency: Use
#macrofor constants, but always wrap expressions in brackets to avoid order-of-operation bugs. Option 2: The "Dev Log" Post (Community Engagement) gamemaker studio 2 gml
// Create new instances var my_card = new Card("Hearts", "Ace"); show_debug_message(my_card.get_name()); // Output: Ace of HeartsGameMaker Studio 2: Unlocking the Power of Game