Gamemaker Studio 2 Gml -

GameMaker Studio 2: Unlocking the Power of Game Development with GML

// Create a struct
var player_stats = 
    level: 5,
    hp: 100,
    attack: function(enemy) 
        enemy.hp -= 10;

Efficiency: Use #macro for constants, but always wrap expressions in brackets to avoid order-of-operation bugs. Option 2: The "Dev Log" Post (Community Engagement) gamemaker studio 2 gml

// Create new instances var my_card = new Card("Hearts", "Ace"); show_debug_message(my_card.get_name()); // Output: Ace of Hearts GameMaker Studio 2: Unlocking the Power of Game