Subject: Breeding Farm Debug Codes (v0.61 Updated)
player.stamina = 100
Breeding Farm v0.6.1 includes an accessible debug menu in the bottom-left corner for modifying resources and managing game time using specific, case-sensitive action keywords and values. Updated codes allow for adjusting currency, energy, and time, alongside monster modifications, with full functionality detailed in the v0.4-based documentation. For more details, visit Breeding Farm Debug Codes v0.4 | PDF | Games & Activities breeding farm debug codes v061 updated
Elizabeth’s Favour: If you're stuck on the "Lock of Hair" quest, try entering TreatRTrick (note the variation) into the Game Editor to force dialogue options at the Church. Subject: Breeding Farm Debug Codes (v0
While codes can change between updates, the following have been standard for recent versions, including those near v0.6.1: Player Money & Resources Breeding Farm v0
These codes typically require two input fields: Input Field One (the command name) and Input Field Two (the specific value or target). Command (Input Field 1) Input Field 2 (Value) WickedEnergy 0 to 99998 Adds to your Current Energy ScaryStrong 0 to 99999 Adds to your Maximum Energy FullMoonsPassed 0 to 99998 Passes a specific number of days MarkYourCalendar 0 to 99998 Sets the calendar to a specific day TrickRTreat 0 to 99998 Days until the next Church Payment OctoberSky "Day" or "Night" Changes the current time of day CandyBag Restocks monsters in Talia's shop Happy "Halloween" Unlocks all Gallery CGs Monster Modification